Misery Town
Endacopia train minigame: jumps and green-arrow alignment
How do you jump and line up the train in Endacopia's Misery Town minigame?
There is no confirmed skip in the checked sources. To clear the train segment, keep your train in one lane when possible, jump as soon as a box enters your path, and use forward or backward movement as well as side-to-side positioning to make room. At a wall, put the wheels fully inside the green arrow/line zone—use the whole highlighted zone as the hitbox, not the visual centre of the train. The official 1.05 note fixed two green-zone hitboxes; the latest checked build is v1.08.
Check first
- The sources support the normal playable route. They do not verify a skip or accessibility option.
- The train alignment target is the green arrow/line and its full hitbox, not the visual centre of the train.
- Change one thing per attempt so you can tell what helped.
What to do
- Hold one laneKeep the train in one lane when possible; lane choice is separate from screen-left or screen-right movement, so only change position when a box or the wall target requires it.
- Jump for the boxesJump as soon as a box enters your path, even if it is not visually centred in your lane. Do not wait until the box is directly in front of the character.
- Use depth movementMove the train forward or backward as needed, including while jumping, to create room around a box. This is an adjustment to try, not a fixed input sequence.
- Fit the wheels to the green zoneAt the flashing wall arrow, adjust until the train's wheels are fully on the green arrow/line. Match the bottom of the wheels to the bottom edge of the green line; do not align only the car's visual centre or touch the arrow's edge.
- If the route still failsCheck that the game is updated to v1.08. The official 1.05 note records two corrected train green-zone hitboxes, while v1.08 is the latest build checked here.
The train segment ends and normal Misery Town play resumes. No separate, verified skip message or shortcut state is documented.
If none of this helps, stop repeating the same timing. Recheck the current build and the linked reports; the sources support wheel-to-green-zone alignment and obstacle movement, not a universal skip, lane or timing rule.
See it in action
The links start at the useful moment.
▶ WATCHVIDEO BY Beelszebub
Welcome to Misery Town — full area playthrough
Shows the area's movement, but not a train skip.
Sources
Built from the sources below. We have not run this route ourselves unless the page says so.
The original Steam discussion reports aligning the bottom of the wheels with the bottom of the green line; an independent Reddit report adds jumping for boxes, forward/back movement and keeping the wheels fully inside the arrow. The official 1.05 announcement says two train green-zone hitboxes were fixed. These sources support the playable alignment method, not a skip or accessibility option; v1.08 is the latest checked build, not a new patch claim.