Corporate / Office
Endacopia vending machine: yellow, blue and red keycard codes
What are the Endacopia vending-machine codes for the keycards?
At the Gambling Den vending machine, set Yellow Keycard to Circle / Yellow / 1 dot ×1; Blue Keycard to Circle / Yellow / 1 dot ×3; Red Keycard to Diamond / Red / 4 dots ×2. Also buy Energy Drink as Triangle / Green / 3 dots ×4 and Stress Toy as Square / Blue / 2 dots ×4 when following the Office productivity route. Press PUSH and collect everything from the lower slot. Use the cards at the matching laser gates, or use the Wrench to break the glass route.
Check first
- Reach the Gambling Den vending machine and bring enough credits for the quantities below.
- The machine uses shape, colour and dot count, not a text password. After purchasing, press PUSH and interact with the lower slot to collect the items.
- If cards disappear after leaving the area, save and verify that you collected them from PUSH before changing chapters; players have reported inventory-state confusion.
What to do
- Set the machineopen the Gambling Den vending machine and set the shape, colour and dot count shown in the table.
- Buy the keycardsYellow = Circle / Yellow / 1 dot / 1; Blue = Circle / Yellow / 1 dot / 3; Red = Diamond / Red / 4 dots / 2.
- For the related Office route, buy Energy Drink = Triangle / Green / 3 dots / 4 and Stress Toy = Square / Blue / 2 dots / 4.
- Press PUSH after the items drop, then interact with the slot at the base of the machine to take the items. Buying without collecting does not finish the step.
- Take the -100 elevator to the Office. Use the three card colours to pass laser gates, or break the glass with the Wrench if you are following that alternate route.
- Give Energy Drinks to the Blue Girl and Stress Toys to the Red Guy when the Office productivity chain asks for them; those deliveries are separate from the card gates.
The cards let Mellow pass the matching laser-controlled Office routes. Collected Energy Drinks and Stress Toys also advance the Office productivity meter.
The yellow and blue inputs look identical because only quantity changes. Do not leave before pressing PUSH and collecting from the lower slot; the exact in-room machine labels take priority if a patch changes presentation.
Sources
Built from the sources below. We have not run this route ourselves unless the page says so.
Neoseeker, a current Chapter 3 walkthrough and player reports agree on the shape/colour/dot inputs, the required quantities and the PUSH collection step. The cards open laser-controlled coworker routes; the Wrench can also break the glass, so they are a route aid rather than the only Office entry.